Author Topic: Dr Pulley HiT Clutch  (Read 11824 times)

zombie

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Re: Dr Pulley HiT Clutch
« Reply #75 on: July 15, 2012, 02:37:48 AM »
To get the clutch pads to hit square (this is dangerous) Take a flat sanding block, and hold it against the spinning clutch with the bell off, and the bike running on the center stand. My Malossi hit on all the forward corners till I blocked it down. I used three pairs of shop gloves too...
"They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken."   Bobby Sands...

wordslinger

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Re: Dr Pulley HiT Clutch
« Reply #76 on: July 15, 2012, 02:40:19 AM »
...i wondered if i should try something like that...

..you reading my mind??
..every mod (action) necessitates a (reaction) mod..

zombie

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Re: Dr Pulley HiT Clutch
« Reply #77 on: July 15, 2012, 03:09:57 AM »
Yup! Even a clutch needs to be tuned...
"They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken."   Bobby Sands...

wordslinger

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Re: Dr Pulley HiT Clutch
« Reply #78 on: July 15, 2012, 03:15:09 AM »
and find a different angle for the street. ..

..and sh** like that...

    aint it crazy?!!
..every mod (action) necessitates a (reaction) mod..

zombie

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Re: Dr Pulley HiT Clutch
« Reply #79 on: July 15, 2012, 03:17:07 AM »
I just want a reliable 90mph street scoot... Is that too much to ask? (I'll settle for 80 in street trim.)
"They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken."   Bobby Sands...

wordslinger

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Re: Dr Pulley HiT Clutch
« Reply #80 on: July 15, 2012, 03:20:53 AM »
..no, its do-able...


..i just hope you got it rolling before september....


                                    ;D
..every mod (action) necessitates a (reaction) mod..

wordslinger

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Re: Dr Pulley HiT Clutch
« Reply #81 on: July 15, 2012, 03:25:35 AM »
..imma have nina screaming...


..unjinx!!..







..dammit...
..every mod (action) necessitates a (reaction) mod..

zombie

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Re: Dr Pulley HiT Clutch
« Reply #82 on: July 15, 2012, 03:31:47 AM »
The only parts Not in hand are the Ign. parts. I can run it but I can't use the power band. It gets 70mph easy but starts to DET around 10-11k rpm. 11.5-12k is where it starts pulling. I'm planning to swap the gears again this week, as well as a little more case work thru the intake area. I hope the Ign ships monday. I will have the bike ready for it. Planning on hitting it hard tomorrow...Head set/finish paint/maybe I'll get to the rewire for the new bar controls... I have to make a fiberglass mount for the gauges as well... Still haven't figured a style.
"They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken."   Bobby Sands...

wordslinger

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Re: Dr Pulley HiT Clutch
« Reply #83 on: July 15, 2012, 03:38:31 AM »
..i like the green...looks froggy, and cool as hell...


                           ;)
..every mod (action) necessitates a (reaction) mod..

zombie

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Re: Dr Pulley HiT Clutch
« Reply #84 on: July 15, 2012, 03:41:25 AM »
It is a cool color combo. Just a whim. But I may wind up liking this one.
I haven't seen it all assembled yet
"They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken."   Bobby Sands...

wordslinger

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Re: Dr Pulley HiT Clutch
« Reply #85 on: July 15, 2012, 03:44:47 AM »
..pics look fukn awesome....


..you might really want to get one of these dr p clutches, bro...

..i swear, it's the most responsive clutch i ever bought..
..every mod (action) necessitates a (reaction) mod..

zombie

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Re: Dr Pulley HiT Clutch
« Reply #86 on: July 15, 2012, 04:41:27 AM »
Just bought the MKII... Don't need a clutch where I'm going~
"They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken."   Bobby Sands...

wordslinger

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Re: Dr Pulley HiT Clutch
« Reply #87 on: July 15, 2012, 04:50:56 AM »
..that mkII is also an awesome fukin clutch!!

...its adjustable to the infinite...

..dont trust the hash marks ultimately...
..every mod (action) necessitates a (reaction) mod..

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